Download 100 Endgames You Must Know: Vital Lessons for Every Chess by Jesus de la Villa PDF

By Jesus de la Villa

This is a brand new and superior variation of an all-time vintage! the excellent news approximately endgames is that there are quite few endings you have to understand by way of middle and that when you recognize those endings, that is it. Your wisdom by no means is going out of date!
The undesirable information is that, the entire similar, the endgame means of such a lot avid gamers is poor. smooth time-controls make concerns worse: there's easily now not sufficient time to delve deep into the position.
Grandmaster Jesus de los angeles Villa debunks the parable that endgame idea is advanced and he teaches you to lead the sport right into a place you're acquainted with. This e-book comprises in basic terms these endgames that appear most often, are effortless to profit and include principles which are important in additional tough positions.
Your functionality will increase dramatically simply because this publication brings you easy principles, exact and vigorous motives, many diagrams, transparent summaries of an important subject matters and dozens of tests.

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46 A trick puzzle! How can White checkmate Black in half a move? Answers to Review Questions: 1. Checkmate. 2. No. 3. Knights. 4. Ra1, Nb1, Bc1, Qd1, Ke1, Bf1, Ng1, Rh1, pawns a2, b2, c2, d2, e2, f2, g2, and h2. 5. a1 and h8 are dark squares, and h1 and a8 are light squares. 6. a1, b2, c3, d4, e5 f6, g7 and h8. They are all dark squares. 7. f2. 8. e4. D-45. 1. Ne6-f4 +. D-46. White is in the middle of castling short. He has made half the move (King to g1) and by completing the move (by jumping the Rook from h1 over to f1) he will checkmate Black.

Kg8-f7, because of 16. Qg3-g6#. 16. Qg3-g6! The players agreed to a draw here! See Diagram 20. 20 Black is up a Rook for a pawn, but he cannot avoid perpetual check. For example, 16. Qd8-e8 17. Qg6xh6 + Kh8-g8 18. Qh6-g5 + Kg8-h8 19. Qg5-h6 + etc. 15. If the same position with the same player to move occurs three (or more) times in a game, the game is drawn by three-time repetition of position. Incidentally, perpetual check is a case of three-time repetition of position. 21 In Diagram 21, White has lost a pawn and decides that it is better to draw by three-time repetition of position than to lose the game.

Write your answer ______________________________ ______________________________ ______________________________ 25 How should the game end a) with Black to move? b) with White to move? Write your answer ______________________________ ______________________________ ______________________________ 26 White to play and mate in two moves (the Rooks and Kings have not yet moved in the game). Write your answer 27 White to play and win. Write your answer ______________________________ ______________________________ ______________________________ 28 White to play.

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